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function setPlayerWorld (server-side)

Available since version: 0.0.4

This function will set the player world for all players.


void setPlayerWorld(int id, string world, string startPointName)


  • int id: the player id.
  • string world: the path to the target world (.ZEN). World path is relative to directory _Work/Data/Worlds.
  • string startPointName: ="" the name of the vob to which the player will be moved. If passed empty string, player will be placed at world start point. If vob with specified name doesn't exists or world doesn't have start point, player will be placed at {0, 150, 0} coordinates.