Console commands
List of commands that can be used in client-side console. Some commands can be useful to debug resources used by your server. Sever owners can also register their own custom commands.
Commands listed below can be used with the client console, which can be open using ~ (tilde).
view [name]
Changes console tab to either error
or info
.
Information view show generic logs from multiplayer and server resources.
Error view show detailed information about errors from scripts.
Usage: view <info|error>
showfocus [type]
Enables or disables showing names of certain focus types. If type is not provided, every focus type is disabled/enabled.
Usage: view <item|mob|npc|bar>
time
Prints current system time in-game console.
Usage: time
version
Prints current game client version.
Usage: version
fps [limit]
Setup upper fps limit for game client.
Usage: fps <number>
onscreendebug
Enables or disables showing debug information on screen. While enabled information about used resources by game client and scripts will be shown.
Usage: onscreendebug
gc
Runs Squirrel garbage collector and returns the number of reference cycles found (and deleted).
Usage: gc
generate data
NOTE! This commands works only in debug mode.
Generates data.xml
file required by server.
Generated file will be located in Gothic II\Multiplayer
directory.
File contains dumped information from GOTHIC.DAT about NPCs, Items and Model Script animations.
Usage: generate data
generate wayfile
NOTE! This commands works only in debug mode.
Generates waypoints xml
file for the currently loaded ZEN that can be used by server.
Generated file will be located in Gothic II\Multiplayer
directory.
File contains information from game world about waypoints and it's connections to other waypoints.
Usage: generate wayfile