class
MobInter extends
Mob (client-side)
Available since version: 0.1.0
This class represents 3d object in the world, which can be focused and interacted with.
Constructor
MobInter(string model)
Parameters:
string
model: the model name to be used as visual.
Constructor
MobInter(userpointer ptr)
Parameters:
userpointer
ptr: the pointer to the object from the game.
Properties
string
triggerTarget
Available since version: 0.2.1
Represents the vob name that will be triggered after interacting with the object.
string
useWithItem
Available since version: 0.2.1
Represents the required item for the interaction with an object.
string
sceme
Available since version: 0.2.1
Represents the sceme part of state animation, which will be played by player on interaction with mob.
string
conditionFunc
Available since version: 0.3.0
Represents the Daedalus function name, which will be called when the player tries to interact with the mob.
int
state
Available since version: 0.2.1
Represents the current interact state.
int
stateNum (read-only)
Available since version: 0.2.1
Represents the number of interact states for the object.
int
stateTarget
Available since version: 0.2.1
Represents the next target interact state id for the object.
int
mobStateAni (read-only)
Available since version: 0.2.1
Represents the current ani id used by the object during interaction.
int
npcStateAni (read-only)
Available since version: 0.2.1
Represents the current ani id used by the npc during interaction with an object.
bool
rewind
Available since version: 0.2.1
Represents the rewind feature, if it's set to true
the object animation will rewind to the beginning state after npc finished interacting with it.
int
direction
Available since version: 0.2.1
Represents the next interact state direction for the object. For more information see MobInter Direction
Methods
No methods.