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class Texture (client-side)

Available since version: 0.1.0

This class represents texture visible on the screen.

Constructor

Texture(int x, int y, int width, int height, string txt)

Parameters:

  • int x: the x position in virtuals.
  • int y: the y position in virtuals.
  • int width: the width size in virtuals.
  • int height: the height size in virtuals.
  • string txt: the texture file to display.

Properties

bool visible

Represents the visibility state of the texture.


string file

Represents the file name of displayed image on texture.


Color& color

Available since version: 0.3.0

Represents the texture color in RGBA model.


float rotation

Available since version: 0.1.10

Represents the rotation of the texture in degrees.
The rotation is performed clockwise around the texture pivot point.


Methods

top

This method will move the texture at the end of the render queue.
It will be visible at the top of the screen (other elements will be covered by it).

void top()

setPosition

This method will set the texture position on screen in virtuals.

void setPosition(int x, int y)

Parameters:

  • int x: the x position in virtuals.
  • int y: the y position in virtuals.

setPositionPx

This method will set the texture position on screen in pixels.

void setPositionPx(int x, int y)

Parameters:

  • int x: the x position in pixels.
  • int y: the y position in pixels.

getPosition

This method will get the texture position on screen in virtuals.

Vec2i getPosition()

Returns Vec2i:

the texture position on screen.


getPositionPx

This method will get the texture position on screen in pixels.

Vec2i getPositionPx()

Returns Vec2i:

the texture position on screen.


setPivotPoint

Available since version: 0.1.10

This method will set the pivot point of the texture in virtuals (Offset from the center of it).
All rotations will be done relative to this point.

void setPivotPoint(int x, int y)

Parameters:

  • int x: the x offset in virtuals.
  • int y: the y offset in virtuals.

setPivotPointPx

Available since version: 0.1.10

This method will set the pivot point of the texture in pixels (Offset from the center of it).
All rotations will be done relative to this point.

void setPivotPointPx(int x, int y)

Parameters:

  • int x: the x offset in pixels.
  • int y: the y offset in pixels.

getPivotPoint

Available since version: 0.1.10

This method will get the pivot point of the texture in virtuals (Offset from the center of it).

Vec2i getPivotPoint()

Returns Vec2i:

the offset in virtuals. The default pivot point value is {x=0,y=0}


getPivotPointPx

Available since version: 0.1.10

This method will get the pivot point of the texture in pixels (Offset from the center of it).

Vec2i getPivotPointPx()

Returns Vec2i:

the offset in pixels. The default pivot point value is {x=0,y=0}


setSize

This method will set the texture size on screen in virtuals.

void setSize(int width, int height)

Parameters:

  • int width: the width size in virtuals.
  • int height: the height size in virtuals.

setSizePx

This method will set the texture size on screen in pixels.

void setSizePx(int width, int height)

Parameters:

  • int width: the width size in pixels.
  • int height: the height size in pixels.

getSize

This method will get the texture size on screen in virtuals.

Vec2i getSize()

Returns Vec2i:

the texture size on screen.


getSizePx

This method will get the texture size on screen in pixels.

Vec2i getSizePx()

Returns Vec2i:

the texture size on screen.


setUV

Available since version: 0.1.10

This method will set the mapping coordinates (UV) of the texture.

void setUV(float x, float y, float width, float height)

Parameters:

  • float x: the u position of image on texture (Default 0.0).
  • float y: the v position of image on texture (Default 0.0).
  • float width: the u size of image on texture (Default 1.0).
  • float height: the v size of image on texture (Default 1.0).

getUV

Available since version: 0.1.10

This method will get the mapping coordinates (UV) of the texture.

{x, y, width, height} getUV()

Returns {x, y, width, height}:

the position and size of image on texture.