function
attackPlayer (client-side)
Available since version: 0.1.3
Note
The victim will receive damage calculated damage by the game.
This function is used to force npc to melee attack the other npc.
Declaration
bool attackPlayer(int attackerId, int victimId, int type)
Parameters
int
attackerId: the attacker id.int
victimId: the victim id.int
type: the id of the hit type. For more information see Attack constants.
Returns bool
true
if attack was successfully executed, otherwise false
.