function
attackPlayerRanged (client-side)
Available since version: 0.1.3
Note
The victim will receive damage calculated damage by the game.
This function is used to force npc to ranged attack the other npc.
Declaration
bool attackPlayerRanged(int attackerId, int victimId)
Parameters
int
attackerId: the attacker id.int
victimId: the victim id.
Returns bool
true
if attack was successfully executed, otherwise false
.