function
getPlayerPing (client-side)
Available since version: 0.0.1
Note
The function can return -1
if player isn't connected, or when you call it on npc.
This function will get the player ping.
Ping gets updated after each 2500 miliseconds.
Declaration
int|null getPlayerPing(int id)
Parameters
int
id: the player id.
Returns int|null
the current player ping or null
if player isn't created.