function
getPlayerPing (client-side)
Available since version: 0.0.1
Note
The function can return -1
if player isn't connected, or when you call it on npc.
This function will get the player ping.
Ping gets updated after each 2500 miliseconds.
Declaration
int getPlayerPing(int id)
Parameters
int
id: the player id.
Returns int
the current player ping.