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function useClosestMob (client-side)

Available since version: 0.1.9

This function will try to trigger interaction between hero/npc and nearest Mob object.

Declaration

void useClosestMob(int id, string scemeName, int targetState)

Parameters

  • int id: the player id.
  • string scemeName: the animation sceme name, e.g: "BENCH" when you want to interact with bench.
  • int targetState: the target state, use 1 if you want to start interaction with the Mob or -1 if you want to end it.