ATTACK_RUN |
Represents attack run type. |
ATTACK_FORWARD |
Represents attack forward type. |
ATTACK_LEFT |
Represents attack left type. |
ATTACK_RIGHT |
Represents attack right type. |
ACTION_CLEAR_QUEUE |
Represents action clear queue type. |
ACTION_APPLY_OVERLAY |
Represents action apply overlay type. |
ACTION_REMOVE_OVERLAY |
Represents action remove overlay type. |
ACTION_PLAY_ANI |
Represents action play ani type. |
ACTION_STOP_ANI |
Represents action stop ani type. |
ACTION_EQUIP_ITEM |
Represents action equip item type. |
ACTION_UNEQUIP_ITEM |
Represents action unequip item type. |
ACTION_WEAPON_MODE |
Represents action change weapon mode type. |
ACTION_DRAW_WEAPON |
Represents action draw weapon type. |
ACTION_REMOVE_WEAPON |
Represents action remove weapon type. |
ACTION_USE_ITEM |
Represents action use item type. |
ACTION_USE_ITEM_TO_STATE |
Represents action use item to state type. |
ACTION_READY_SPELL |
Represents action ready spell type. |
ACTION_UNREADY_SPELL |
Represents action unready spell type. |
ACTION_ATTACK_MELEE_WEAPON |
Represents action attack melee weapon type. |
ACTION_ATTACK_RANGED_WEAPON |
Represents action attack ranged weapon type. |
ACTION_SPELL_CAST |
Represents action spell cast type. |
ACTION_USE_MOB_SCHEME |
Represents action use mob scheme type. |
ACTION_SHOOT_AT |
Represents action shoot at type. |
ACTION_START_AIM_AT |
Represents action start aim at type. |
ACTION_STOP_AIM_AT |
Represents action stop aim at type. |
ACTION_SCRIPT |
Represents action script type. |