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static class Camera (client-side)

Available since version: 0.1.3

This class represents in game Camera.

Properties

Mat4& vobMatrix

Available since version: 0.2.0

Represents the reference to the camera vob matrix in world space.


Mat4& viewMatrix

Available since version: 0.2.0

Represents the reference to the camera view matrix.


Mat4& projectionMatrix

Available since version: 0.2.0

Represents the reference to the camera projection matrix.


Mat4& worldMatrix

Available since version: 0.2.0

Represents the reference to the camera world matrix.


Mat4& worldViewMatrix

Available since version: 0.2.0

Represents the reference to the camera world-view matrix.


bool modeChangeEnabled

Available since version: 0.1.3

Represents the camera mode change feature.
When mode change is enabled, game switches between different camera modes, e.g: when you draw weapon, camera mode will switch to "CAMMODMELEE".


bool movementEnabled

Available since version: 0.1.3

Represents the camera movement feature.
When movement is disabled, the camera gets detached from the player.


Methods

setMode

Available since version: 0.1.3

This method will set the camera mode.

void setMode(string mode, array[userpointer] targetList)

Parameters:

  • string mode: the camera mode.
  • array[userpointer] targetList: =[] the list containing vobs used by the specific camera mode, e.g: CamModDialog requires list containing two npc pointers.

getMode

Available since version: 0.1.3

This method will get the camera mode.

string getMode()

Returns string:

the camera mode.


getPosition

Available since version: 0.1.3

This method will get the camera position.

{x, y, z} getPosition()

Returns {x, y, z}:

the camera position.


setPosition

Available since version: 0.1.3

This method will set the camera position.

void setPosition(float x, float y, float z)

Parameters:

  • float x: the position on x axis.
  • float y: the position on y axis.
  • float z: the position on z axis.

getRotation

Available since version: 0.1.3

This method will get the camera rotation.

{x, y, z} getRotation()

Returns {x, y, z}:

the camera rotation.


setRotation

Available since version: 0.1.3

This method will set the camera rotation.

void setRotation(float x, float y, float z)

Parameters:

  • float x: the rotation on x axis in deegres.
  • float y: the rotation on y axis in deegres.
  • float z: the rotation on z axis in deegres.

project

Available since version: 0.1.10

This method will convert point from 3d world space to screen coordinates (pixels).

{x, y} project(float x, float y, float z)

Parameters:

  • float x: the position on x axis.
  • float y: the position on y axis.
  • float z: the position on z axis.

Returns {x, y}:

screen coordinates represented as pixels. If projected point is behind camera, null is returned instead.


backProject

Available since version: 0.2.1

This method will convert point from 2d screen coordinates (pixels) to 3d world space.

{x, y, z} backProject(int screenX, int screenY, float distance)

Parameters:

  • int screenX: the x position on screen in pixels.
  • int screenY: the y position on screen in pixels.
  • float distance: the relative distance from the camera.

Returns {x, y, z}:

world space coordinates.


enableMovement

Deprecated since version: 0.1.10

This method will enable the movement for the camera.
When movement is disabled, the camera gets detached from the player.

void enableMovement(bool toggle)

Parameters:

  • bool toggle: false if you want to detach camera from player, otheriwse true.

setTargetVob

Available since version: 0.1.3

This method will set the target vob for the camera.

void setTargetVob(Vob vob)

Parameters:

  • Vob vob: the vob object reference.

setTargetPlayer

Available since version: 0.1.3

This method will set the target player for the camera.

void setTargetPlayer(int playerId)

Parameters:

  • int playerId: the id of the player.