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event onPlayerMessage (client-side)

This event is triggered when message is send from specific player or server to the client.

Parameters

int id, int r, int g, int b, string message
  • int id: the id of the player who sent the message. If id is set to -1, then server sent message.
  • int r: the amount of red in the message color (0 - 255).
  • int g: the amount of green in the message color (0 - 255).
  • int b: the amount of blue in the message color (0 - 255).
  • string message: a message sended from server or other player.