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function attackPlayerRanged (client-side)

Available since version: 0.1.3

Note

The victim will receive damage calculated damage by the game.

This function is used to force npc to ranged attack the other npc.

Declaration

bool attackPlayerRanged(int attackerId, int victimId)

Parameters

  • int attackerId: the attacker id.
  • int victimId: the victim id.

Returns bool

toggle true if attack was successfully executed, otherwise false.