function attackPlayerRanged (client-side)
Available since version: 0.1.3
The victim will receive damage calculated damage by the game.
This function is used to force npc to ranged attack the other npc.
bool attackPlayerRanged(int attackerId, int victimId)
intattackerId: the attacker id.
intvictimId: the victim id.
true if attack was successfully executed, otherwise