function
stopAniId (client-side)
Available since version: 0.2
Note
Animation ids aren't constant, and depend on Humans.mds file.
This function is used to stop animation on player/npc.
Declaration
void stopAniId(int id, int aniId = -1)
Parameters
int
id: the player id.int
aniId: the animation id. The default value is-1
which means that the first active ani will be stopped.